VADIM KARNOPELEV

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07 / 16Soon2026 · web

Fleet Score

Battleship played alone in a school notebook, with a shop in the margin.

Fleet Score screenshot

A fleet is hidden under a squared notebook page. Tap a cell to aim and again to fire: a blue dot is a miss, a red cross is a hit, and a sunk ship clears the cells around it. Each page has a shot budget and a target. Hits in a row pay more, sunk ships earn ink, and the shots you save pay at the end. Over a ten-page run the grid grows from 8 by 8 to 14 by 14 and the target grows faster, so by the middle you need what the margin sells: sonar, mines, bigger shells, spy notes.

Four seas each change one rule, among them a current that moves the ships and decoys that pay nothing. A daily page deals everyone the same fleet, and a classic battle puts you against three computer captains. A built-in hunter plays every page before it is dealt and tunes the shots until a good player can win it.

Plain HTML and JavaScript, the board drawn in code on a canvas, in English, Russian, Spanish and Portuguese. One build goes to every portal through a thin layer for each SDK. It launches on CrazyGames first, then Yandex Games, Pikabu, VK and Playgama.